
Daichi Yamato
Xero Security and Technologies
2056
|
Posted - 2014.12.15 18:22:45 -
[1] - Quote
1. i can leave my corp when war decced and come back to it when the wars over...this does not give me incentive to stay or fight. Just not roll my corp.
2. I believe this is the wrong way to go about it. Attackers do not attack unless they are sure the defenders will lose. So the only way to make a reward per kill incentive worthwhile is to make it worth more than the inevitable ship losses the defenders will incur. And if you do that, you essentially make it profitable to lose a wardec. So everyone will war dec eachother and deliberately lose hundreds of defending ships.
just no to defenders earning isk (or anything) for kills/losses outside of normal bounty system.
3. So NPC players can join wars, but they cant be decced back afterwards?
absolutely not.
my thoughts:
- Cool down between corp hopping to prevent well...corp hopping. - an Objective (capture mechanic and/or structure bash) that defenders can complete to end a dec early. This takes away attackers sole initiative, gives mercs something to focus on. - Mercs on defending side get paid upon completion of objective (less scams). - corps can join both sides of wars
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Daichi Yamato
Xero Security and Technologies
2057
|
Posted - 2014.12.16 12:48:21 -
[2] - Quote
Black Pedro wrote: You can't make people fight, but you can make it in their interests to fight. For example, corp-owned deployables (like POCOs) that provide a significant bonus to mining, industry or missioning, that are expensive to build, but have to be defended if the corp wants to maintain the bonus. This would make it in the financial interest of a corporation who built them to defend them or lose their investment and the bonus it gives.
This only provides incentive for the defenders to fight. The attackers on the other hand get a guaranteed week to play guerrilla warfare, docking up when defenders are online and ready to fight, but then undocking and hunting soft targets when the defenders get bored and log off.
This is why a one man corp can comfortably war dec alliances of hundreds, because the attacker can choose when and how fights happen, and the defenders are left holding their dicks in their hands for a week wondering if something will happen.
Having a structure requirement for the attackers that enables a war dec, and cancels the war dec prematurely when destroyed, would mean attackers dont always fight on their terms, especially when mercs are involved.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|